This page collects kernel patches and configs for MPTCP, based on MPTCP git sha dbc1308bbd683e99689c0981104d0815e5f1dd90
myPl@yground
Tuesday, October 25, 2016
Sunday, July 10, 2016
MPTCP, Raspberrry PI and Yocto - UPDATED
The goal of this post is to describe how to create a Yocto image for a Raspberry PI3 with MPTCP support
Etichette:
MPTCP,
MultiPath TCP,
raspberry,
raspberrypi,
raspberrypi3,
yocto
Tuesday, April 26, 2016
RaspberryPI3 and Yocto
The aim of this post is to describe how to build a firmware for a RaspberryPI3 using Yocto Jethro 2.0.1, with kernel 4.1.21.
Etichette:
openembedded,
raspberry,
raspberrypi,
raspberrypi3,
yocto
Monday, January 18, 2016
MultiPath TCP: how to test MPTCP with OpenWRT and QEMU
The goal of this tutorial is to create a simple scenario with OpenWRT, QEMU and VDE (Virtual Distributed Ethernet - http://vde.sourceforge.net/) to analyze the behavior of MPTCP.
This figure sums up the overall scenario
This figure sums up the overall scenario
Monday, January 4, 2016
MultiPath TCP (MPTCP) for OpenWRT
The goal of this post is to describe how to test MultiPath TCP (https://multipath-tcp.org) with OpenWRT (https://openwrt.org/).
The starting point for this page is https://wiki.openwrt.org/doc/uci/mptcp.
You can see how to test MPCTP with OpenWRT here:
http://mytechpg.blogspot.com/2016/01/multipath-tcp-how-to-test-mptcp-with.html
Here you can see how to build MPTCP for Raspberry PI with Yocto
MPTCP, Raspberrry PI and Yocto
The starting point for this page is https://wiki.openwrt.org/doc/uci/mptcp.
You can see how to test MPCTP with OpenWRT here:
http://mytechpg.blogspot.com/2016/01/multipath-tcp-how-to-test-mptcp-with.html
Here you can see how to build MPTCP for Raspberry PI with Yocto
MPTCP, Raspberrry PI and Yocto
Saturday, October 17, 2015
LibGDX: howto import a project in Eclipse from GitHub
The goal of this short tutorial is to explain how to import a LibGDX project from GitHub in Eclipse, using Gradle tool.
I am using Eclipse Mars (4.5.1) and Gradle 2.4.
I am using Eclipse Mars (4.5.1) and Gradle 2.4.
Friday, August 14, 2015
LibGDX - Game and Screen classes: an introduction
The goal of this post is to present Game and Screen classes and how they can be used together.
Their lifecycles are highlighted using logging capabilities.
Through Game and Screen classes, it is possible to split logic and visualization: the Game class will contain the logic, while the visualization could be organized in several screen classes (one for the game itself, one for high scores, on for help...).
The Game class will manage the screen changes.
Their lifecycles are highlighted using logging capabilities.
Through Game and Screen classes, it is possible to split logic and visualization: the Game class will contain the logic, while the visualization could be organized in several screen classes (one for the game itself, one for high scores, on for help...).
The Game class will manage the screen changes.
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