Friday, August 14, 2015

LibGDX - Game and Screen classes: an introduction

The goal of this post is to present Game and Screen classes and how they can be used together.
Their lifecycles are highlighted using logging capabilities.

Through Game and Screen classes, it is possible to split logic and visualization: the Game class will contain the logic, while the visualization could be organized in several screen classes (one for the game itself, one for high scores, on for help...).

The Game class will manage the screen changes.

Tuesday, August 11, 2015

Howto create a new layer

This post is the first one of a series of tutorials on how to extend a Yocto base image.

In this first tutorial I will to explain how to create a layer, add a first recipe and build a hello world program.