Saturday, October 17, 2015

LibGDX: howto import a project in Eclipse from GitHub

The goal of this short tutorial is to explain how to import a LibGDX project from GitHub in Eclipse, using Gradle tool.
I am using Eclipse Mars (4.5.1) and Gradle 2.4.

Friday, August 14, 2015

LibGDX - Game and Screen classes: an introduction

The goal of this post is to present Game and Screen classes and how they can be used together.
Their lifecycles are highlighted using logging capabilities.

Through Game and Screen classes, it is possible to split logic and visualization: the Game class will contain the logic, while the visualization could be organized in several screen classes (one for the game itself, one for high scores, on for help...).

The Game class will manage the screen changes.

Tuesday, August 11, 2015

Howto create a new layer

This post is the first one of a series of tutorials on how to extend a Yocto base image.

In this first tutorial I will to explain how to create a layer, add a first recipe and build a hello world program.

Saturday, July 25, 2015

LibGDX - Logging facilities

In this post I will describe the two logging facilities provided by LibGDX, Logger class and Application logging interface.

Tuesday, July 21, 2015

QEMU image for developing and testing applications

The aim of this post is to create a QEMU toolchain and image for developing and testing applications and complex network architectures.

This image will be used as a starting point in the next tutorials.

Monday, July 20, 2015

LibGDX: Howto create your first project

LibGDX ( is a framework based on Java to create game for different platforms: PC, web and mobile phone, both Android and iPhone.

I am learning it and I want to share here my test :)

The aim of this first post is the setup of the environment and the creation of an empty project.

Friday, June 12, 2015

RaspberryPI and Yocto

NEW HOWTO FOR RaspberryPI3 available!

Updated to new Yocto Fido and Raspberry PI layers

The Yocto project ( can be used to create a personal Linux distribution for the RaspberryPI device through few simple steps.

The aim of this post is to configure Yocto to build a minimal firmware for a RaspberryPI.